c# - trouble with showing texture Tao-framework/OpenGl -


i using tao framework work opengl. i`m trying load texture , show on form. image seems load correctly (texture id generated , no errors occure) not shown correctly.

here code loading texture

public static class texturemanager {     static texturemanager()     {         il.ilinit();         il.ilenable(il.il_origin_set);     }      public static int loadtexture(string url)     {         int texobject = -1;           int imageid;         il.ilgenimages(1, out imageid);         il.ilbindimage(imageid);          if (il.illoadimage(url))         {               int width = il.ilgetinteger(il.il_image_width);             int height = il.ilgetinteger(il.il_image_height);               gl.glgentextures(1, out texobject);               gl.glpixelstorei(gl.gl_unpack_alignment, 1);               gl.glbindtexture(gl.gl_texture_2d, texobject);               gl.gltexparameteri(gl.gl_texture_2d, gl.gl_texture_wrap_s, gl.gl_repeat);             gl.gltexparameteri(gl.gl_texture_2d, gl.gl_texture_wrap_t, gl.gl_repeat);             gl.gltexparameteri(gl.gl_texture_2d, gl.gl_texture_mag_filter, gl.gl_linear);             gl.gltexparameteri(gl.gl_texture_2d, gl.gl_texture_min_filter, gl.gl_linear);             gl.gltexenvf(gl.gl_texture_env, gl.gl_texture_env_mode, gl.gl_replace);               gl.glteximage2d(gl.gl_texture_2d, 0, gl.gl_rgb, width, height, 0, gl.gl_rgb, gl.gl_unsigned_byte, il.ilgetdata());              il.ildeleteimages(1, ref imageid);         }         return texobject;     } } 

and code drawing it:

gl.glclear(gl.gl_color_buffer_bit | gl.gl_depth_buffer_bit);             gl.glclearcolor(255, 255, 255, 1);              gl.glloadidentity();               gl.glenable(gl.gl_texture_2d);              gl.glbindtexture(gl.gl_texture_2d, mgltextureobject);               gl.glpushmatrix();               gl.gltranslated(0, -1, -10);              gl.glrotated(rot, 0, 1, 0);               gl.glbegin(gl.gl_quads);               gl.glnormal3f(0, 0, 1);             gl.gltexcoord2f(0, 0); gl.glvertex3d(0, 0, 0);               gl.gltexcoord2f(1, 0);  gl.glvertex3d(1, 0, 0);              gl.gltexcoord2f(1, 1); gl.glvertex3d(1, 1, 0);              gl.gltexcoord2f(0, 1);  gl.glvertex3d(0, 1, 0);                gl.glend();               gl.glpopmatrix();              gl.gldisable(gl.gl_texture_2d);               ant.invalidate(); 

the form blank. if enable lightning here showed:

enter image description here

the image loading simple bmp image 100x100 created in paint.

the problem appeared because image in incorrect size. size of images should 64x64, 128x128 or 256x256. changed size 128x128 , worked fine.


Comments