c# - True or False: one should have Windows PC to program MonoGame games -


i'd made inner logic of card game , made console version using pure mono.

now started ios version of game. tried use jpg textures, no luck (popular "could not load <name> asset!" error). should in xnb (proprientary?) format.

after googling found tutorial how create dedicated project building game's content xnb files. should ok, project should created , built in visual studio. haven't have visual studio on mac.

so, true or false: 1 should have windows pc (real or virtual) visual studio build monogame resources?

references:

you not need windows pc program monogame games on other platforms. if have windows pc, makes things easier xnb format have pre-multiplied alpha , dependent on platform, xnb optimised device/console/pc. example under ios, xnb internally pvrt texture, ios devices have hardware decoders for.

you should still able use formats png , jpg, long set "build action" correctly. under ios "build action" png , jpg should "content" , tend have "copy output directory" set "copy if newer", make sure i'm picking latest (my paranoia).

you may find quicker response monogame related questions posting on our forums on @ http://monogame.codeplex.com/discussions.

let me know if have other issues.

btw, console did target using mono?


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