i'd made inner logic of card game , made console version using pure mono
.
now started ios
version of game. tried use jpg
textures, no luck (popular "could not load <name> asset!"
error). should in xnb
(proprientary?) format.
after googling found tutorial how create dedicated project building game's content xnb
files. should ok, project should created , built in visual studio
. haven't have visual studio
on mac.
so, true or false: 1 should have windows pc
(real or virtual) visual studio
build monogame
resources?
references:
you not need windows pc program monogame games on other platforms. if have windows pc, makes things easier xnb format have pre-multiplied alpha , dependent on platform, xnb optimised device/console/pc. example under ios, xnb internally pvrt texture, ios devices have hardware decoders for.
you should still able use formats png , jpg, long set "build action" correctly. under ios "build action" png , jpg should "content" , tend have "copy output directory" set "copy if newer", make sure i'm picking latest (my paranoia).
you may find quicker response monogame related questions posting on our forums on @ http://monogame.codeplex.com/discussions.
let me know if have other issues.
btw, console did target using mono?
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